![]() In cases where a player is unable to participate for an extended period of time, we simply remove them from the rotation, then place them back in when they're available again. When we do, it may affect this rotation scheme, but otherwise, it's worked well thus far. It's early in the game, so we haven't had any player characters interact yet. I've set up a player rotation so that each player gets a chance to play out a scene. The nice thing about having a separate channel for this purpose is that it preserves these discussions for posterity and makes them easy to locate and search, as well as providing a central place to share files related to the game, which often relate to the rules. Lastly, while it doesn't tend to get as much traffic and could potentially be combined with the #out-of-character channel, the #rules channel is where we have discussions regarding the rules of the Vampire: The Requiem and World of Darkness systems. An alternative approach to this might be to start a message thread on the related message in the #story channel to conduct the roll. One suboptimal aspect of this that I've noticed is it makes rolls difficult to associate with corresponding in-character messages. In practice, a lot of what happens in this channel is me prompting users to make rolls and the players making them. If we need to make a dice roll using Dicebot - the only Slack app we've needed to date - or if we need to have out-of-character or meta-game discussions, or the occasional bit of amusing banter, we go to the #out-of-character channel. Focusing the channel on this purpose alone makes the story flow in a very readable and expositional way. The #story channel is where all in-character interactions that compromise our chronicle happen. Thus far, I've created three channels in our Slack instance: #story, #out-of-character, and #rules. ![]() It also supports searching past messages, which is great for going back to previous scenes and conversations to verify information that's needed for continuity or consistency in gameplay.Īs an added bonus, it supports easy exchange of files, which is handy for sharing things like rulebooks, setting supplements, and character sheets. It supports multiple channels and direct messages, allowing for easy separation of in-character and out-of-character interactions as well as public and private interactions between players. Slack is freely available and works on both desktop and mobile devices, so players can participate using a computer or a phone. However, I had also seen it used as a means of communication for groups of a more recreational nature, and that suggested that it could work for the purposes of this game. I'd used Slack on several prior occasions, mainly for work-related stuff. What we needed at this point was a communication medium that would enable us to play the game while taking advantage of the benefits of playing online. This allows me to take the time to research or discuss rules, draw up sheets for NPCs, or otherwise ensure that the actions I take in the game are sound before I take them. As such, players don't even necessarily need to be in the same timezone.Īs Storyteller, I love being able to take my time in playing out my next move in the game. Second, it becomes possible to play the game asynchronously, meaning we don't all have to be available at the same time in order to play we can play as we find the time to do so. Players don't need to be in the same city or country, or even on the same continent. Playing online has a few inherent benefits.įirst, there's no need to travel to a central location to meet and play. So, I had an idea: why not play the game online? The Crazy Idea Finding an interested group of players who could meet at a regularly scheduled time would be a difficult, if not infeasible, propostion. ![]() However, I didn't want to stop playing in the Dragon Age game, and already had a number of demands on my time and energy besides. More recently, I found myself with a nostalgia appealing me to play in another Vampire game. Since then, I've participated in a Dragon Age-themed Fantasy Age game for a few years. Not long before, I'd played in a AD&D 2nd edition game that was later converted to the newer D&D 3rd edition. and, unknowingly, a dampyr - in a Project Twilight game. I played a character who was a very green new addition to the S.A.D. My first experience with the World of Darkness was back around 2001. ![]()
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